Wednesday, May 20, 2009
More BRUTE! Helmet roughs
More rough helmet designs for Bimmerworld racing team.
I first built a basic helmet shape in 3D (Poser 4) and then textured them with the artwork, taking snaps of the front, back, sides and top plus a three-quarter profile. Finally, in Photoshop, I cut and pasted them over the helmet line-art and photos supplied by the company.
Keep posted to see the final design evolve.