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More rough helmet
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I first built a basic helmet shape in 3D (Poser 4) and then textured them with the artwork, taking snaps of the front, back, sides and top plus a three-quarter profile. Finally, in Photoshop, I cut and pasted them over the helmet line-art and photos supplied by the company.
Keep posted to see the final design evolve.
1 comment:
Some of these helmets seem so... Kraftwerk to me for some reason.
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