Showing posts with label helmets. Show all posts
Showing posts with label helmets. Show all posts

Wednesday, May 20, 2009

More BRUTE! Helmet roughs















More rough helmet designs for Bimmerworld racing team.

I first built a basic helmet shape in 3D (Poser 4) and then textured them with the artwork, taking snaps of the front, back, sides and top plus a three-quarter profile. Finally, in Photoshop, I cut and pasted them over the helmet line-art and photos supplied by the company.

Keep posted to see the final design evolve.

Wednesday, May 13, 2009

BRUTE! Crash Helmet Designs!





One of the cool things about my job is the opportunities it throws up to make you see the work in a new light.

I was recently asked to do a series of helmet designs for a racing team and was intrigued by the way the shape of the helmet dictated the dynamics of the art.
Shortly after sending in these roughs, I began to build and texture the helmet in 3D, the results I will
post later.